addonDescription_FR for French).īelow are the extensively-documented addoninfo.txt from the sample "Dead Line" campaign, which is the source of all keys mentioned in this page.ĭownloads to the sample campaigns are below: The last two characters are the first two characters of the language (e.g. 'WeaponModel' points to mods that changes the looks of weapons.Įxtra localization key variants for addon descriptions. guns, explosives, booby traps, hot tar, etc.". Supposedly for when the addon "provides a new weapon, i.e. ![]() 'BackgroundMovie' likely refers to the menu video. ![]() This doesn't alter the menu tags in anyway. Supposed to setup a link that goes to a Steam Group's page.ĪddonContent_Survival, addonContent_Versus, addonContent_Scavenge ( only in ) Supposed to setup a link that goes to the author's page. How this was going to be implemented is unknown. These keys are found in the example addoninfo.txt from the Deadline example campaign, but does nothing when used.Ī "wrap-up short description". If addonContent_Campaign isn't used, adds the Campaigns tag. If addonContent_Campaign isn't used, adds the Maps tag. Loads all assets within the addon only for the maps in the campaign's mission file adds the Campaigns tag. The limit before it happens is 30 characters for the default menu UI. Needs 4+ tags in 's default menu UI before this happens. The add-on menu has limits to tags, but its different in each game: This was tested on the propane tank model. If you load the original first, the original will be used on every map, including yours that would have a custom collision. If you load a map with a custom prop and custom collision model, the custom one will be used on all maps until the game is restarted. ![]() Bug: The Collision Mesh for the entire duration of the game's runtime is decided by which will be loaded first.
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